----------------------------EXT_CONFIG----SAMER_CLS63-----------------------------

-------------------------------DIGITAL_MOMENT-------------------------------------
[INCLUDE: common/navigators.ini]

[Navigator_StyleModernDark]
Meshes = 0mesh_844
@ = Navigator_Size, Resolution = "520, 330", Size = "520, 330", Offset = "0, 0", Scale = 2

Brightness = 115



[EMISSIVE_EXTRA_A_...]
NAME=emi.003
COLOR=0,5,0,1
INPUT=EXTRA_A

[LIGHT_LICENSEPLATE]
MESHES = platez
INPUT=EXTRA_B
OFFSET = -0.00, 0.025, -0.02
RANGE = 0.25 ; def: 0.27
RANGE_GRADIENT_OFFSET = 0.3 ; def: 0.5
SPOT_SHARPNESS = 0.3 ; def: 0.9
COLOR = 1, 1, 1, 20
OFF_COLOR=0,0,0
FALLBACK_EMISSIVE = 1, 1, 1, 0.9 ; def: 1
LAYOUT = TWO_ON_TOP
FADE_AT = 10
FADE_SMOOTH = 4

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = 0mesh_844.001
Resolution = 920, 630    ; texture resolution
Size = 1080, 800        ; size of the screen area
Offset =-45 , 1      ; left top corner of screen area
Scale = 0.8             ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.8 , -2.5  ; position of rear view camera
aftermarketComponent=1

[SHAKING_EXHAUST_0]
MESHES = 12CLS63.010, 12CLS63.012, 12CLS63.003_SUB6.002
POINT_0 = -0.14, 0.1, -0.14
POINT_0_RADIUS = 1
POINT_0_EXP = 0.005


[EMISSIVE_LIGHT_...]
NAME=01244.001, 01244.002, 01244
COLOR=1,1,1,1

[EMISSIVE_LIGHT_...]
NAME=012CLS63.003_SUB16.006
COLOR=1,1,1,0.5
OFF_COLOR=1,1,1,0.5


[EMISSIVE_...]
NAME=mesh_913.001
COLOR=5,5,6,15
INPUT=EXTRA_A

[EMISSIVE_LIGHT_...]
NAME=12CLS63.003_SUB255
COLOR=1,0,0,0

[EMISSIVE_LIGHT_...]
NAME=012CLS63.003_SUB16.004, 0clskovl_needle_speedo.001, 012CLS63.003_SUB16.003, 012CLS63.003_SUB16.005
COLOR=3,0,0,1





[EMISSIVE_HANDBRAKE_...]
NAME=emi.009
COLOR=5,1,1,3

[EMISSIVE_TRACTIONCONTROL_...]
NAME=emi.004, emi.005
COLOR=0,0,0
OFF_COLOR=6,5,1,3

[EMISSIVE_TRACTIONCONTROL_INACTION_...]
NAME=emi.008
COLOR=6,5,1,3
LAG=0.2

[EMISSIVE_...] ; RED STALLED
NAME=emi.011, emi, 
TOGGLE_VISIBILITY = 0
COLOR=10,-10,-10
INPUT=STALLED
LAG=0.0

[EMISSIVE_...] ; RED STALLED
NAME=emi.014
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=STALLED
LAG=0.0


[EMISSIVE_LIGHT_...]
NAME=emi.002
COLOR=0,5,0,1





[EMISSIVE_...]
NAME=emi.012
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 40
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_ABS_...]
NAME=emi.013
COLOR=0,0,0
OFF_COLOR=4,0,0,4

[EMISSIVE_LIGHT_...]
NAME=112CLS63.003_SUB16.003, 012CLS63.003_SUB16.002_SUB1, 012CLS63.003_SUB16.002_SUB0, 0mesh_844, 012CLS63.003_SUB15, w204int_steer_SUB1
COLOR=1,1,1,1
LAG=0
LOCATION=NONE




[HOUR_INDICATOR_...]
NAME=0HOUR
RANGE=360
START=0
UPPER_BOUND=12

[SECOND_INDICATOR_...]
NAME=0MINET
FLOOR=1
RANGE=360
START=0
UPPER_BOUND=60 


[HOUR_INDICATOR_...]
NAME=ARROW_CLOCK_HOUR.001
RANGE=360
START=0
UPPER_BOUND=12

[SECOND_INDICATOR_...]
NAME=ARROW_CLOCK_MINUTE.001
FLOOR=1
RANGE=360
START=0
UPPER_BOUND=60 



[ODOMETER_MAIN_...]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT = 5.0
UPPER_BOUND= 99999
OUTPUT_MULT = 0.6213712

[ODOMETER_TRIP_...]
DIGITAL_ITEM = 7
DIGITAL_ITEM_NUMBER_FORMAT = 4.1
UPPER_BOUND = 999999

[ODOMETER_MAIN_...]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT = 5.0
UPPER_BOUND= 99999
OUTPUT_MULT = 0.6213712

[ODOMETER_TRIP_...]
DIGITAL_ITEM = 0
DIGITAL_ITEM_NUMBER_FORMAT = 4.1
UPPER_BOUND = 999999


[EMISSIVE_LIGHT_...]
NAME=g30_SUB3, g30_SUB3.002, g30_SUB3.001
COLOR=1,1,1,2
LAG=0

[EMISSIVE_LIGHT_...]
NAME=g30_SUB3.003
COLOR=1,1,1,2
LAG=0

[EMISSIVE_LIGHT_...]
NAME=strelka3.001, strelka5.001, strelka1.001, strelka2.001, strelka4.001, strelka6.001
COLOR=1,1,1,0.7
LAG=0


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=emi.006
LAG=0.5
LOCATION=NONE
COLOR=0,6,0,3

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=emi.007
LAG=0.5
LOCATION=NONE
COLOR=0,6,0,3



[EMISSIVE_LIGHT_...]
NAME=strelka1, strelka2, strelka3, strelka4, strelka5, strelka6
COLOR=1,1,1,0.6
LAG=0

[EMISSIVE_LIGHT_...]
NAME=g30_SUB2.001, g30_SUB7.004, aluminium.000, g30_SUB7.002, g30.001, g30_SUB21.001
COLOR=4,1,0,0.5
LAG=0



[EMISSIVE_TRACTIONCONTROL_...]
NAME=g30_SUB10
COLOR=0,2,15,1
OFF_COLOR=15,0,0,1

[EMISSIVE_...]
DIGITAL_ITEM = 12
INPUT=GEAR
INPUT_THRESHOLD= R,N
TOGGLE_VISIBILITY=1
COLOR=150,150,150

[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(|0=0|20=16|40=30|60=45|80=65|100=75|120=90|140=105|160=119|180=133.5|200=149|220=163|240=178|260=192|280=208|300=223|320=234|)
NAME=ARROW_SPEED


[ANALOG_INDICATOR_...]
INPUT=RPM
INPUT_LUT=(850=31|1000=39|2000=72|3000=105|4000=139|5000=172|6000=206|7000=241|7300=254|)
NAME=ARROW_RPM

[ANALOG_INDICATOR_...]
INPUT=FUEL
ZERO=-69
NAME=ARROW_FUEL
INPUT_LUT=(0=0|33=45|66=90|)

[ANALOG_INDICATOR_...]
INPUT=ENGINE_TEMP
NAME=ARROW_TEMP
INPUT_LUT=(0=0|50=10|100=20|)




----------------------------------------BASICS---------------------------------------


[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0



[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.5
SPEED_FIX=1
SPEED_LAG=0.92
SPEED_LIMIT=

[INSTRUMENTS]
RPM_VINTAGE =1 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some



[WIPERS_TRACE_...]
SURFACE = 12CLS63.002
WIPERS = 012CLS63.002, 12CLS63.005

[DATA] 
DISABLE_LIGHTSINI=1

[EXTRA_FX]
SKIP_GBUFFER = mesh_1017.002, mesh_1017.001, mesh_1017.003, mesh_1017.004, mesh_1017.005
MASK_GBUFFER =

[INCLUDE]
INCLUDE=common/materials_carpaint.ini
[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: navigators_maps.ini]
[INCLUDE: navigators_layouts.ini]
[INCLUDE: navigators_themes.ini]
[INCLUDE:svet.ini] 

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=0.55 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=.5 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=.1 ; flame size
LIMITER_RPM_THRESHOLD=6500 ; limiter flames will not shoot below this rpm

--------------------------------------PBR--------------------------------------

[SHADER_REPLACEMENT_...]
MESHES =
IS_ALPHA_BLEND=1
IS_TRANSPARENT=1




[Material_Glass] ; Red Taillights Glass
Materials = 
FilmIOR = 1.8
ExtraLightsAdjustment = 0.05
BrightnessAdjustment = 0.1
Refraction = 1
Desaturate = 0
ThicknessMult = 2
BLEND_MODE =  ALPHA_BLEND

[Material_Glass]
Materials = 
FilmIOR = 1.65
PhotoelasticityMult = 1
ProfileFix = 0
BrightnessAdjustment = 0.5
ThicknessMult = 1
MaskPass = 0
MaskPassColor = 0, 0, 0
BLEND_MODE =  ALPHA_BLEND

[Material_Chrome]
Materials = chromerimao
Smoothness = 0.5
Metalness = 0.5
Reflectance = 0.5
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0.15

[Material_Aluminium_v2]
Materials = int_chrome
Brightness = 0.5
Metalness = 0.05
Reflectance = 0.2
DetailScale=1

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = vehicle_generic_smallspecmap__PAINT_1_
DisableDev = 1

[Material_CarPaint_Solid]
FresnelMax = 0.35
FresnelC = 0.065
BrightnessAdjustment = 0.72
AmbientSpecular = 0.3
SpecularBase = 0.1, 10

[Material_Plastic]
Materials = blackgloss_Ao
Brightness = 0.25
Reflectance = 0.2
Smoothness = 0.1
DetailScale = 55555
ApplyTilingFix=1
DetailNormalBlend = 1.75
DetailNormalPBRSmoothnessGamma =0.5
CubemapReflectionBlur = 1

[Material_Carbon]
Materials= MAT_Carbon_b
;;ClearCoatF0 = 0.115
BrightnessAdjustment = 0.05
DetailTexture = 1, 1, 1, 1.1
DetailNormalPBRSecondaryColor =1,1,1,11
DetailNormalBlend = 0.9
DetailScale = 150
Reflectance = 0.05
Smoothness = 0.05

[Material_Velvet_v2]
Materials= alcantaraao
Brightness = 0.3
Reflectance = 0.3
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
ClothSheenColor = 1, 1, 1
DetailScale =50
ApplyTilingFix=1
OcclusionMap = 0.6

[Material_Carpet_v2]
Materials= 
BrightnessAdjustment = 0.1
OcclusionMap = 0.65
Reflectance = 0.04
DetailScale=25


[Material_Leather]
Materials =  leatherao1, leatherao2, steer_leather, steer_perfoation
BrightnessAdjustment = 0.15
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
Smoothness = 0.01
Reflectance = 0.05

[Material_Leather]
Materials =
BrightnessAdjustment = 0.035
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
Smoothness = 0.01
Reflectance = 0.05


[Material_Leather]
Materials =  INT_Leather_Perforated
BrightnessAdjustment = 0.15
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
Smoothness = 0.01
Reflectance = 0.05

[Material_Plastic_v2]
Materials=  steerplastik, int_plastic, intplastic2
Reflectance = 0.02
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
DetailTextureBlur = 1
DetailScale= 155


[Material_Glass]
Materials = 
ThicknessMult = 2
ProfileFix = 0.005          ; a bit thicker edge
EXTRA_MASK_PASS = 10
EXTRA_MASK_PASS_OPACITY = 5
BLEND_MODE =  ALPHA_BLEND

[Material_Plastic_v2]
Materials= ext_plastic
Reflectance = 0.05
BrightnessAdjustment = 0.15
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
DetailTextureBlur = 1
DetailScale= 55

[Material_Plastic_v2]
Materials= 
Reflectance = 0.05
BrightnessAdjustment = 0.15
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 5
DetailTextureBlur = 1
DetailScale= 55



---------------------------------LIGHTNING--------------------------------

[EMISSIVE_LIGHT_...]
NAME= mesh_932
COLOR=33,33,36,5
OFF_COLOR=33,36,40,5
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME= mesh_932.001
COLOR=25,25,26,1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_HIGHBEAM_...]
NAME= mesh_1278
COLOR=155,155,157,3
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=12CLS63.003_SUB28.011
COLOR=55,5,2,2
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=12CLS63.003_SUB28.006
COLOR=55,3,1,0.3
ACT_AS_HEADLIGHTS=1

[EMISSIVE_REVERSE_...]
NAME=12CLS63.003_SUB28.009
COLOR=15,15,16,0.1
LAG=0

[EMISSIVE_REVERSE_...]
NAME=12CLS63.003_SUB28.004
COLOR=15,15,16,0.1
LAG=0

[EMISSIVE_BRAKE_...]
NAME=012CLS63.003_SUB28
COLOR=15,5,1,5
LAG=0.5
FALLBACK_BRAKES_COLOR = 15,5,1,5
INPUT_THRESHOLD = 0.9
BLINK_REPEAT = 1; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking
SIMULATE_HEATING=0.35
LOCATION=REAR

[EMISSIVE_BRAKE_...]
NAME=12CLS63.003_SUB28.001
COLOR=55,5,1,3
LAG=0



---------------------------------TURNS--------------------------------




[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=12CLS63.003_SUB28.000
COLOR=28,18,5,0.5
LAG=0.2
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=12CLS63.003_SUB28.012
COLOR=28,18,5,0.5
LAG=0.2
LOCATION=NONE




[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=mesh_1389.002
COLOR=28,18,5,2
LAG=0.2
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= mesh_1281
CHANNEL = 2
COLOR=28,18,5,3
CAST_LIGHT=1
LAG=0.2
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= mesh_1281.001
CHANNEL = 2
COLOR=28,18,5,3
CAST_LIGHT=1
LAG=0.2
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= mesh_1017.005
COLOR=28,18,5,5
CAST_LIGHT=1
LAG=0.2
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= mesh_1017.003
COLOR=28,18,5,5
CAST_LIGHT=1
LAG=0.2
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=mesh_1389
COLOR=28,18,5,2
LAG=0.2
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= 12CLS63.003_SUB28.010
COLOR=28,18,5,0.5
CAST_LIGHT=1
LAG=0.2
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= 12CLS63.003_SUB28.005
COLOR=28,18,5,0.5
CAST_LIGHT=1
LAG=0.2
LOCATION=REAR

--------------------------------------VRAY--------------------------------
[SHADER_REPLACEMENT_...]
MESHES = mesh_927, mesh_931, mesh_1279, mesh_931.001, mesh_1281, 12CLS63.003_SUB28.007, 12CLS63.003_SUB28.008, mesh_927.001, mesh_1283, mesh_1281.001
PROP_... = emChannelsMode, 1


[EMISSIVE_LIGHT_...]
NAME= mesh_931, mesh_931.001
CHANNEL = 1
COLOR=15,15,18,0.2
OFF_COLOR=15,15,18,0.2
CAST_LIGHT=1
LAG=0

[EMISSIVE_LIGHT_...]
NAME= mesh_927
CHANNEL = 1
COLOR=15,15,18,0.2
OFF_COLOR=15,15,18,0.2
CAST_LIGHT=1
LAG=0

[EMISSIVE_LIGHT_...]
NAME= mesh_927.001
CHANNEL = 0
COLOR=15,15,18,3
CAST_LIGHT=1
LAG=0

[EMISSIVE_LIGHT_...]
NAME= mesh_1283
CHANNEL = 0
COLOR=15,15,18,3
CAST_LIGHT=1
LAG=0

[EMISSIVE_LIGHT_...]
NAME= mesh_1281.001, mesh_1281
CHANNEL = 0
COLOR=15,15,18,1
CAST_LIGHT=1
LAG=0




[EMISSIVE_HIGHBEAM_...]
NAME= mesh_1279
CHANNEL = 1
COLOR=15,15,19,2
CAST_LIGHT=1
LAG=0

[EMISSIVE_LIGHT_...]
NAME= mesh_1017.004
COLOR=55,55,55,2
OFF_COLOR=55,55,55,2
CAST_LIGHT=1
LAG=0

[EMISSIVE_LIGHT_...]
NAME= mesh_1017.001
COLOR=55,55,55,0.4
CAST_LIGHT=1
LAG=0

[EMISSIVE_HIGHBEAM_...]
NAME= mesh_1017.002
COLOR=55,55,55,2
CAST_LIGHT=1
LAG=0

[EMISSIVE_LIGHT_...]
NAME= 12CLS63.003_SUB28.007
CHANNEL = 0
COLOR=55,15,2,4
CAST_LIGHT=1
LAG=0

[EMISSIVE_LIGHT_...]
NAME= 12CLS63.003_SUB28.008
CHANNEL = 0
COLOR=55,15,2,0
CAST_LIGHT=1
LAG=0
12CLS63.003_SUB8.007
--------------------------------EXTRA_FX---------------------------------
[EMISSIVE_EXTRA_B_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = platef, platez, frame001.001, platef.001
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =NONE
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[LIGHT_EXTRA_...]  
COLOR=05,15,19,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
LAG=0.9
FADE_AT=90
FADE_SMOOTH=20
MIRROR=0.409, 0, 0
POSITION=-0, 0.712, 0.949
DIRECTION=0, -1, 0
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=0
SPOT=100
SPOT_SHARPNESS=0.1

---------------------------ANIMATIONS---------------------------

[ANIMATION_0]
INPUT = GEAR            ; bind to extra a
INPUT_THRESHOLD= 0,1,2,3,4,5,6,7,8
FILE = drive.ksanim     ; file name of new animation in “animations” folder
TIME = 0.05                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_1]
INPUT = REVERSE        
INPUT_THRESHOLD= REVERSE
FILE = park.ksanim     ; file name of new animation in “animations” folder
TIME = 0.05                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_2]
INPUT = GEAR_N        
INPUT_THRESHOLD= N
FILE = neutral.ksanim     ; file name of new animation in “animations” folder
TIME = 0.05                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_3]
INPUT = REVERSE      
INPUT_THRESHOLD= REVERSE
FILE = monik.ksanim     ; file name of new animation in “animations” folder
TIME = 0.05                 ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)










 




